BATTLE GROUND

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Contents

Objective

It is a game between two alliances. Each alliance team has 10 players and its own base with a building that players need to defend and is located on the begging of the map. The goal is to destroy opponent's building with the bombs that are located at the end of the map. Has 3 difficulty levels; green, blue and red.

How to Join

The player have to subscribe/join the chosen difficulty level game through the subscription system. Once the minimum required number of players has gathered, the player will be teleported to the game field.

Grouping

Phase duration: 1 minute

The subscription system will teleport the player into one of the two base according to which alliance belongs to with Mercy of God effect lasting for 1 minute.

When the game starts, players present under one building will be grouped as a team.

Group size depends on the difficulty level of the game.

Green (easy) and Blue (medium) games- 5 player on each side (minimum 3) Red (hard) games- 10 players on each side (minimum 5).

In the game, team members are identified with their colored tags on the character: Blue and Red. At this phase, the player cannot move beyond his team building... 15 seconds before the end of the phase, the timer appears on the center of the screen indicating the time remaining before the phase ends...

Battle

Phase duration: depends on difficulty level

Green and Blue game(easy and medium) - 10 minutes

Red game (hard) - 20 minutes

Second phase starts with screen message "Battle" followed by removal of the iced all and opening of the passage that connects the building. On the map presents different buffs like any other games.

Death and resurrection

The player is resurrected after 1 second of its death at special points of resurrection (behind his building) with full HP and Mana and 2 minutes of mercy of god's effect.

Scoring

Points efficiency are awarded for:

  • Killing enemy players from other team
  • Managing damage to opponent's building

Capture the bomb

  • There can be only one bomb active each time
  • Time taking the bomb effect- 5 seconds, diverts any incoming damage or spell
  • When carrying the bomb, an influence appears that slows down the carrier by 25%
  • No transportation is active when a player carries a bomb.

If the bomb carrier dies/departs or clicks on the influence, the bomb will fall on the stop and nearby targets will suffer damage.

The main purpose is to reach opponents building and throw the bomb on it.

Image:Maf_idea.GIF

After the bomb disappears an other bomb will be appear at the end of the map.

Game End

After 20 minutes or on destroying opponents building.

The team with highest score, Number of points displayed on a pop up window ends at the end of the game. Prior to that, it can be accessed by clicking on the timer.

Participants are given certain numbers of signs depending on rank. Signs depends on the difficulty of the game.

Players will be after Mercy of God effect for 30 seconds after which they will be moved into their native servers on same place they were on before the game starts.


Rewards2

Reward in the form of experience and Signs are calculated by the standard rules of efficiency. Rewards are given according to players efficiency and game difficulty both character and winning alliance.

Easy:

  1. The players are given Signs of Varangian Image:Зелёный_жетон.jpg
  2. The winning alliance is given 20 Gold Coins image:Gold coin.png

Medium:

  1. The players are given Signs of Vigilante Image:Синий_жетон.jpg
  2. The winning alliance is given 50 Gold Coins image:Gold coin.png

Hard:

  1. The players are given Signs of Commanders Image:Фиолетовый_жетон.jpg
  2. The winning alliance is given 150 Gold Coins image:Gold coin.png

Master:

In Master can participate characters that their level is 70+

  1. The players are given Signs of Mafreaper Image:Black_coin.jpg
  2. The winning alliance is given 150 Gold Coins image:Gold coin.png


Gold Coins are tranfered immediatelly to Alliance Bank

Signs of Mafreaper

Sighs of Mafreaper are gathered only by the BATTLE GROUND and only for 70+ level characters. Each player will require at least 2.500 signs and 100 from each resource from Hyperborea. With the resources the Alliance leader will be able to create a letter. Then with 2500 Signs of Mafreaper plus the letter player will be able to create "The Cullinan Diamond" with which a player can level up the orange weapon.


Note:Participating in game has a timer of 1 hour just like the 20 minutes timer in rest of the games.So that means that a player or a team can participate only once per hour in this battleground.

Details if necessary

I would like to propose a brand new game called BATTLE GROUND!!! In this game 20 players will participate according to their level. Inside the game the team will separate according to which alliance any participant belongs to. For example 10 players from WAR and 10 players from DISNEYLAND. GAME PLAY: Each team will have a building to defend (with a certain HP), whereas the other team has to destroy it. In the middle of the map there will be a special spot that bombs will appear so that players can collect and destroy the opponents building. BUT when the player that carries the bomb dies the bomb goes back to original place (in the middle of the map). The place that bombs spoon will be located in the middle of the map, at same distances between the 2 buildings and far enough from the beginning spot. The road in order to access the middle of the map would be interesting if it was narrow with bypasses on the right and on the left. With that there will be mass PvP battles in the middle (where the 2 teams will meet) but it will also have some strategy players should follow in order to reach the bomb location spot. Players will be able to move via horses but when carrying a bomb they won’t be able to use transportation. Resurrection points will be behind each team’s building. The team that will demolish the opponents building or manage the highest damage will be the winning team. POINT SYSTEM: This game is new and its purpose is mass battles and better use of alliances. PRIZES: I would like to propose prizes to be something intriguing so that player of any class, level and gear score participate in a daily base.


Reward in the form of experience and Signs are calculated by the standard rules of efficiency. Rewards are given according to players efficiency and game difficulty both character and winning alliance.

  • Each team should be consisting by 10 players
  • Each player depending on his rank will be able to win from 1 to 10 symbols(Lets call it black symbols) but there will be a separation and black symbols will be given to 70+ lvl characters
  • That is the first two on efficiency will get 10 symbols

the next two 8 until the last two on efficiency that will get from 1 symbol.

  • The goal for each player is to get a total of 2500 of those symbols.
  • They will also need 100 from each of Hyperborea Resources.
  • With the resources they will be able to create a similar like letter in alliance only by the Alliance leader.
  • Then with all those symbols plus the letter they will be able to create a new Gem-Stone, and with this they could upgrade the orange weapon.

(That is a thought so that all players have a big motivation to participate in the game.That is the player reward)

  • The Alliance reward could be something like 150 gold coins plus 50 purple signs that will immediately transfer to Alliance Bank.

(That is also an Alliance motivation so it will be able to grow in terms of structures walls upgrades etc.)

Note:Participating in game should have a timer of 1 hour just like the 20 minutes timer in rest of the games.So that means that a player or a team can participate only once per hour in this battleground.

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