BATTLE GROUND
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== Rewards == | == Rewards == | ||
- | Reward in the form of experience and Signs are calculated by the standard rules of efficiency. Rewards are | + | Reward in the form of experience and Signs are calculated by the standard rules of efficiency. Rewards are given according to players efficiency and game difficulty both character and winning alliance. |
Revision as of 19:27, 27 January 2014
Contents |
Objective
It is a game between two alliances. Each alliance team has 10 players and its own base with a building that players need to defend and is located on the begging of the map. The goal is to destroy opponent's building with the bombs that are located at the end of the map. Has 3 difficulty levels; green, blue and red.
How to Join
The player have to subscribe/join the chosen difficulty level game through the subscription system. Once the minimum required number of players has gathered, the player will be teleported to the game field.
Grouping
Phase duration: 1 minute
The subscription system will teleport the player into one of the two base according to which alliance belongs to with Mercy of God effect lasting for 1 minute.
When the game starts, players present under one building will be grouped as a team.
Group size depends on the difficulty level of the game.
Green (easy) and Blue (medium) games- 5 player on each side (minimum 3) Red (hard) games- 10 players on each side (minimum 5).
In the game, team members are identified with their colored tags on the character: Blue and Red. At this phase, the player cannot move beyond his team building... 15 seconds before the end of the phase, the timer appears on the center of the screen indicating the time remaining before the phase ends...
Battle
Phase duration: depends on difficulty level
Green and Blue game(easy and medium) - 10 minutes
Red game (hard) - 20 minutes
Second phase starts with screen message "Battle" followed by removal of the iced all and opening of the passage that connects the building. On the map presents different buffs like any other games.
Death and resurrection
The player is resurrected after 1 second of its death at special points of resurrection (behind his building) with full HP and Mana and 2 minutes of mercy of god's effect.
Scoring
Points efficiency are awarded for:
- Killing enemy players from other team
- Managing damage to opponent's building
Capture the bomb
- There can be only one bomb active each time
- Time taking the bomb effect- 5 seconds, diverts any incoming damage or spell
- When carrying the bomb, an influence appears that slows down the carrier by 25%
- No transportation is active when a player carries a bomb.
If the bomb carrier dies/departs or clicks on the influence, the bomb will fall on the stop and nearby targets will suffer damage.
The main purpose is to reach opponents building and throw the bomb on it.
After the bomb disappears an other bomb will be appear at the end of the map.
Game End
After 20 minutes or on destroying opponents building.
The team with highest score, Number of points displayed on a pop up window ends at the end of the game. Prior to that, it can be accessed by clicking on the timer.
Participants are given certain numbers of signs depending on rank. Signs depends on the difficulty of the game.
Players will be after Mercy of God effect for 30 seconds after which they will be moved into their native servers on same place they were on before the game starts.
Rewards
Reward in the form of experience and Signs are calculated by the standard rules of efficiency. Rewards are given according to players efficiency and game difficulty both character and winning alliance.